NOTE:as map is big and we need more stage-focuced feeds we divided map into threee parts,which are actually 3 stages. We want to test them sepparately, stage per day. As 30mins are far from enough for the whole map. We are rly hoping for your help an
NOTE:as map is big and we need more stage-focuced feeds we divided map into threee parts,which are actually 3 stages. We want to test them sepparately, stage per day. As 30mins are far from enough for the whole map. We are rly hoping for your help an
CTF Sandstorm A Reverse CTF map by Connect_Four Sandstorm is a twist on your average CTF style of gameplay. You must bring the intel to the enemie's base and plant it at either of the two capture zones. First to 3 caps wins. Changelog: Alp
A map based on meet the sniper video. The map still has a lot of problems, some doors don't work so its not fully playable. I will be updating this thread whenever I release a newer version of my map. This version doenst have HDR yet. I was too lazy
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
CP_CAULDRON ALPHA 5 (cp_cauldron_a5) Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.5 ___________________________________ Revision Hi
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base. I've tried to emphasise the division betwee
A very angled map, like Junction, but also very open (in parts), unlike Junction. First map, so I don't know how may people will like it, let alone actually play it. Speaking of, I need somebody aside from myself to playtest it. Anyways, I hope that