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[DS]: CS:S GunGame v34 Server
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Team Fortress 2

Page:   1... 78 79 80 81 82 83 84 85 86 87 88... 112
Total entries:  1115

Caldera Stage 1

Добавил: The DSystem
7 views
NOTE:as map is big and we need more stage-focuced feeds we divided map into threee parts,which are actually 3 stages. We want to test them sepparately, stage per day. As 30mins are far from enough for the whole map. We are rly hoping for your help an
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Caldera Stage 2

Добавил: The DSystem
7 views
NOTE:as map is big and we need more stage-focuced feeds we divided map into threee parts,which are actually 3 stages. We want to test them sepparately, stage per day. As 30mins are far from enough for the whole map. We are rly hoping for your help an
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Prospect

Добавил: The DSystem
7 views
A playable map.
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Sandstorm

Добавил: The DSystem
8 views
CTF Sandstorm A Reverse CTF map by Connect_Four Sandstorm is a twist on your average CTF style of gameplay. You must bring the intel to the enemie's base and plant it at either of the two capture zones. First to 3 caps wins. Changelog: Alp
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Railroad

Добавил: The DSystem
13 views
A map based on meet the sniper video. The map still has a lot of problems, some doors don't work so its not fully playable. I will be updating this thread whenever I release a newer version of my map. This version doenst have HDR yet. I was too lazy
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Squirrel

Добавил: The DSystem
10 views
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
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Demoman Bawls Bottle Skin

Добавил: The DSystem
11 views
This file will replace the Demoman's regular bottle with a shiny blue Bawls soft drink bottle.
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CAULDRON

Добавил: The DSystem
12 views
CP_CAULDRON ALPHA 5 (cp_cauldron_a5) Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.5 ___________________________________ Revision Hi
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Compound

Добавил: The DSystem
8 views
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base. I've tried to emphasise the division betwee
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Cubicle

Добавил: The DSystem
7 views
A very angled map, like Junction, but also very open (in parts), unlike Junction. First map, so I don't know how may people will like it, let alone actually play it. Speaking of, I need somebody aside from myself to playtest it. Anyways, I hope that
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Page:   1... 78 79 80 81 82 83 84 85 86 87 88... 112
Total entries:  1115