So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base.
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base. I've tried to emphasise the division betwee
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- cp_compound_a1.bsp
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