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BewLAN Mod

Добавил: The DSystem
2009-10-13 00:10:00
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to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha. __ _ _ __ _ _ __ ___ __ __ __ / _)( )( ) ( ) ( ( )/ _)( _)( ) / / _) ( (_ )__( /__ ) (( (/ ) _) )(__( () )( (/ __)(_)(_)(_)(_)(_)_)__/(___)(____)__/ __/ All changes by Sean Wheeldon (Balthazar) unless otherwise stated. __________.__________ 2009-10-03|0.2b * Commented out build locations on unfinished units for public beta release. They can still be accessed for whatever reason ingame via the spawn menu. __________.__________ 2009-10-02|0.1.9a * Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint. * Fixed the build menu location of the Cybran T3 Transport. * Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability. * Added 'Aspis', Aeon T1 Shield Genorator. * Unified the Wall Section build icon priorities to that of the Cybran Wall. * Fixed the unitdescription.lua file hooking. * Added build descriptions for all custom units and all modified units. * Raised the vertical offset of the seraphim T1 Shields. * Added a place holder Aeon T3 Air Transport. * Raised the max health of Galactic Colossus by 1. * Changed the UEF T1 Shields footprint plan. * Started work on the Cybran Sniperbot. __________.__________ 2009-10-01|0.1.8a * Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only. * Fixed, finished, and rebalanced all factions T1 Light Artillery. * Fixed the icon reference for the mod, broke on file rename. * Changed back to a fixed filename, for the sake of not having to update URL's between versions. * Created the Night Skimmer, Cybran T3 Heavy Air Transport. * Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite. * Made Cybran T3 Aircraft auto stealth from creation. * Created the Seraphim T1 Shield and made it upgradable. * Fixed the glow position on the UEF T1 Shield. __________.__________ 2009-09-28|0.1.7a * Changed name listings; removed 'balance' and added version from/to the name. * Fixed the script for the UEF T2 Mass store for correct fill anims. * Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked. __________.__________ 2009-09-25|0.1.6a * Added the UEF and Aeon T2 Mass Storages. * Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info. __________.__________ 2009-09-19|0.1.5a * Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes. * Started translating Seraphim for the sake of naming conventions. __________ 2009-09-20 * Created a custom mesh and icon for the Cybran T1 Artillery. * Changed back the file structure changed in prior release. __________ 2009-09-21 * Added the Cybran T2 mass storage. __________ 2009-09-23 * Added the Seraphim T2 mass storage. __________.__________ 2009-09-04|0.1.4a * Bilmon started contributing to the mod. * Bilmon changed the pokers stats to be more inline with the other T1 units. * Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2 atrillery mesh as a placeholder. * Changed the modded FA units to a single modded .bp file. * Added an icon and a custom mesh for the Charis. __________ 2009-09-06 * Readded the files for the Salvation and the Defence Satelite; mods weren't working right. * Renamed the T3 Seraphim Gunship to the Vulthuum from Vulthuulth, thuum appearing to mean 'big' on other units. __________ 2009-09-09 * Attempted to add 'Wilson', the Cybran T2 Combat Engineer, using a modified Engineer mesh. Didn't appear ingame. __________ 2009-09-14 * Finally finished the mesh for the UEF Experemental Point Defence, 'Doomsday Machine', and got it mosty functioning in game. __________ 2009-09-15 * Started texturing the Doomsday Machine. __________ 2009-09-16 * Corrected the spelling of 'Experimental' on the Salvation and the still unfinished Doomsday Machine. __________ 2009-09-17 * Added the 'Vishuum', Seraphim T3 Heavy Air Transport. __________ 2009-09-18 * Failed at getting any new units to work. __________ 2009-09-19 * Changed the file structure of the mod. __________.__________ 2009-09-01|0.1.3a * Changed the Pigeons unit code from BUA0105 to BEA0105 for correct categorisation on the spawn menu. * Fixed the firing and aiming for the Respirer. * Added the Poker UEF Tech 1 Artillery. __________ 2009-09-02 * Fixed the firing script for the Poker * Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for the UEF. * Modified the Novax Center to be a Tech 3 Observation Satelite Station and reduced its cost by around 10 times. * Replaced the Pigeons mesh from after I accidentally exported over it. * Made the Aeon Rapid Fire Artillery an experemental unit, only menu position effected. * Renamed the mod to the BrewLAN Balance Mod to accomadate for it now extending out of Tech 1. * Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship __________ 2009-09-03 * Properly texture mapped the Vulthuulth, created custom texures and build icon, fixed AA gun. * Replaced mod icon. __________.__________ 2009-08-29|0.1.2a * Created a custom mesh and texture for the Pidgeon. __________ 2009-08-30 * Renamed the Pidgeon to the Pigeon. __________ 2009-08-31 * Accidentally exported over the custom mesh for the Pigeon while creating one for the respirer. * Created a custom mesh for the Respirer. * Broke weapon systems of the Respirer whilst attempting to split the cannons. __________.__________ 2009-08-27|0.1.1a * Created Changelog. * Fixed the Pidgeons size, weapon animations and damage. * Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon. * Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured resized Specter. __________.__________ 2009-08-26|0.1a * Added the Pidgeon, UEF Tech 1 Light Gunship to the game.
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never
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