i have add 2 units in this vision of my mod 1 for UEF (own model) 1 for Cybran (T2 Rocket_bot) now with AntiAir check it out and have fun feedback are welcome
this is my first try to make a Unit-Mod for supcom FA,...four Units are in my mod. i have orginal units modified. 2 for Aeon / 1 for Cybran / 1 for UEF(own Model) check it out and have
-Shield Projector Unit (SPU): Searches for units within range and checks to see if it has already shielded them. (Has a table to keep track of who it's shielding) We can have the PSU perform this
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never
Description "Unit Phasing" Allows a unit so enhanced to shift it's molecules around into extra spatial dimensions becoming translucent and semi-ethereal, almost completely non corporeal. The
ACU mod update again, this one is just a bugfix update from 2.7: fixed some compatibility with the campaign problems with anti teleport and updated to work with GIS 2.0
This new version of ACU includes some major re-balancing and quote "Just too many changes to list properly" as well some new effects, description changes and error fixes. [quote]ok here we have a
well here is a short update to this mod, the main fix in it is it allows all the AI to work so they now do stuff (yaya fights) other than that not much has changed. [quote]This is an ACU mod and
ok here we have a nice ACU mod and even better it's made by the black ops team. this mod adds more upgrades for you ACU, it allows you to pick an ACU that is more like you're playing style and fits