[Patch Notes] [News] - All Tech2 Lands units have veterancy upgrades. ( read the mod's topic on the forum for more informations ) [Bug Fix] - Uef and Seraphim commander have now theirs
Orbital Wars 0.36 Change log - not need 0.35 icons pack - a lot of fixes - not speraphimes on this relaese Description : On this mod i had added a new game level, in Forged alliance
Experimental Wars 1.90-2 Corrections Patch note 1.90-2 Aeons : The game did not crash. Aeons : The Point Defense is now corrected Aeons : The Elite Land Factory is now corrected Seraphime
This mod changes allot about how you play supcom it makes all of the races more diverse (hence the name :p) for example: the uef are now a turtle race the aeon have high accuracy but low health and
This is a fun update to the mod it's not one of my favorite mods (thou it is good :D ) but its lots of fun to play with your friends and I would suggest it for anyone that wants to have some fun with
It adds a lot units that were made by resizing the original models without removing any of the original units. First I'd like to say thanks to Manimal for making the UI and to Legion Darrath for
1.8 News : 1 new tech 1 experimental Unit for each race. 3 or 4 news units for each faction ( all techs ) All mobiles land units auto upgrade when they have veterancy level.
Somes new experimentals units :) 1 experimentals spaceships tech 1 for each races. Some new units for all races. Some new changes to the mod mostly fixing previous bugs in the previous version,
This mod will contain one experimental spaceships by tech for each race and some others units. On this mod ALL spaceships are AIR units, on tech 2 you will have Anti Spaceships Defence to destroy