: The Elite Land Factory is now corrected Seraphime : The Elite Air Factory is now corrected Seraphime : The Elite Air Fighter is now corrected Seraphime : Torpedoes launcher did not crash the games Seraphime : Sonar did not crash the games Cybran : Air Elite Fighter is now corrected Experimental Wars Adds : ( for each factions ) - 2 news engineers : Air and Naval Engineer - 1 new normal factory : Submarine Factory - 4 news Elite Tech 1 Factories : Air, Land, Navy, Submarine. - 2 news Tech 1 ships Normal : Arty Ship and Aviso ( light boat ). - 2 news Tech 1 submarines class : Heavy and Light - 4 or 5 news tech 1 Elite Lands Units - 2 or 3 news tech 1 Elite Airs Units - 2 or 3 news tech 1 Elite navys Units - 3 News Tech 1 Elite Submarines. - 2 News Experimental Tech 1 Units - 2 News Resources Naval Structures : Naval Power Gen and Naval Mass Gen. - 2 News Air Tower Defenses : Point Defense and AA defense - Some news others units and structures smile ( over 150 units in the mods ) Differences between the 1.89B release - Mex Cost Upgrades are now on standard
Experimental Wars 1.90-2 Corrections Patch note 1.90-2 Aeons : The game did not crash. Aeons : The Point Defense is now corrected Aeons : The Elite Land Factory is now corrected Seraphime
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