As the author admits in the ReadMe this map itself isn't anything to write home about. It's a flat grassy map (at least it wasn't the default Geonosis setting, though) with crates and barrels
Technically this isn't a custom map since it uses Kashyyyk: Docks, but this shows up on the Instant Action list as its own map so you won't have to worry about it replacing the stock version.
Europa: Caves (or "Gamma Force: Caves," if you're referencing the [url=http://starwarsbattlefront.filefront.com/file/Gamma_Force_Caves;96468]earlier version[/url]) is an interior-only map set in a
Version three of Ty294's Europa Bridge is essentially the same as the [url=http://starwarsbattlefront.filefront.com/file/Europa_Bridge;96633]previous version[/url]. Like the previous two
[quote]This map is no work of art and it isn't intended to be, just a little snowball fight between the Star Wars factions to get you in the holiday mood. Merry Christmas![/quote] This was an
Here we have take two of Ty294's Europa: Bridge map. This version makes a couple changes, though it doesn't do anything about my number one complaint from the first version; the missing sky. The
Another new Battlefront I map here from Ty294. This one's story ties together his previous maps; Tatooine: Desert Alliance, and the Europa maps. The map is based in a system of Hoth caves which
Here we have yet another Battlefront I modification, this one titled "Insanity Mod." Yes, it is rather insane, as you likely guessed. The setting of the map is the Bespin: Cloud City map that was
Has anyone else noticed that Battlefront I maps and mods have become much more common in the past month or two? Anyways, this is Ty294's second take on Tatooine: Desert Alliance. This time around,
At first, when I saw this file, I thought; "Wait, didn't I just play this map?" Then I realized that it wasn't the same map. In fact, according to the author, it's the sequel to his previous Europa