Bespin: Escape 3.0 is Jendo7's latest version of his popular first map. It is his attempt to make a more "movie-accurate" Bespin map, and in this he suceeds. The map is set in a courtyard area,
[quote]This is a mod map for Star Wars Battlefront 1. It is losely based on the Clone Wars era, but does not depict any particular battle. My goal was to make a fun, different, small download size
Bespin: Escape 2.5 is an updated version of Jendo7's popular map of the same name. It's had some changes since it's previous version, incorporating what was suggested in the last review, among other
[quote]Well here is my first "complete" map. What I mean by that is that this is my 1st map to feature a preview movie and boundries. The map itself is kinda small but I plan to expand it. The units
For someone's first map, this is excellent. Bespin: Escape is an urban map set in Cloud City. The layout of the map is similar to the shipped Cloud City map except this is a lot more expansive.
Here's the second version of Ty294's map Duulan: Canyon Village. I've actually never played the original version so I can't really give you an idea as to how much the map has been improved, but I'll
Duulan reminds me a little of Mustafar. Lava fields, lava fields... and more lava fields. Not one of my favourite kinds of maps but give it a go. HINT TO TY: There are MTT Engine sounds actually
Here we are again with [b]Ranen: Platforms[/b]. I have played both versions, and I much liked this one. It features a number of sides changes, as well as some new ships, but there are bugs, all of
"Woods: Search and Destroy," by BHF_Breakdown, is a rare attempt at an objective-based map for SWBF1. While (and of course there is this caveat) I don't own the game, it certainly seems like a vast