If you couldn't get the compiler that was included in the SDK working, use this fix! [b]From the author:[/b] "I've made a compiler fix for all the people who can't compile their maps. It's not
"This "custom" sky was actually ripped from the website of "skypaint", and if you check it out, they dont care if I do this. The textures were basicly flipped and converted to m32 files, and I did
For all you mappers out there who like using Worldcraft instead of SoFRadiant, there is a new texture converter utility out. This utility converts m32 to wal texture format. Thanks J.Sera!
Just got an E-mail from ControL, here's what he had to say: "Here is the latest I spent 2 hours this AM working with Scott McNutt working on compiling a .ds script that would tell a camera entity
Map-editor for Quake 1, Hexen 2, Quake 2, Heretic 2, Half-Life and Sin. [b]Version 6.x also supports SOF!!![/b] [b]Features:[/b] * Quake-3:Arena bezier/patch editing, with helper functions to
From the SoF Map Master himself comes a pretty damn good Map tutorial... It's da greates, has loads of information and comes with some required tools like a pak explorer. Well, just download