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m1-palinka


HL-HEV
hl-hev


Custom Sky

Добавил: The DSystem
2002-07-10 22:07:00
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the txt file. The m32 files go into your sof/base/textures/sky folder, and the txt file goes in sof/base/pics/sky folder. To use it in the map editor, under worldspawn, enter the key sky, and a value of "simpl" for it." - Fornicate Well, contact Fornicate, the author of these files for question, SoFFiles.com has got nothing to do with it, I have no idea what it's for. I think it's only usefull for people making there own maps. Add comments below if you want... Updated: After I asked Fornicate for some more specific details, here's what he sent: "The point of this file is to assist mappers by giving them more media to use within their maps. The game comes with 10 or so different skies, and I figuresd out how to put my out "skyboxes" together, allowing me to make any environment my little heart desires for my maps. This one is just a simple sunset on a grassy plane. To use it, the textures go in the sof/base/textures/sky folder, and the txt file must go into the base/pics/sky folder. Once there, a mapper can utilize the sky under the worldspawn, by entering a key of "sky", and entering the value of "simpl". Once people start making skyboxes, jungle or woods environment wont seem so hard to create. I hope this explains it better." - Fornicate So yes, that explains it better Fornicate, thanks! Enjoy!
"This "custom" sky was actually ripped from the website of "skypaint", and if you check it out, they dont care if I do this. The textures were basicly flipped and converted to m32 files, and I did
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