From the SoF Map Master himself comes a pretty damn good Map tutorial... It's da greates, has loads of information and comes with some required tools like a pak explorer. Well, just download
Map-editor for Quake 1, Hexen 2, Quake 2, Heretic 2, Half-Life and Sin. [b]Version 6.x also supports SOF!!![/b] [b]Features:[/b] * Quake-3:Arena bezier/patch editing, with helper functions to
Just got an E-mail from ControL, here's what he had to say: "Here is the latest I spent 2 hours this AM working with Scott McNutt working on compiling a .ds script that would tell a camera entity
For all you mappers out there who like using Worldcraft instead of SoFRadiant, there is a new texture converter utility out. This utility converts m32 to wal texture format. Thanks J.Sera!
"This "custom" sky was actually ripped from the website of "skypaint", and if you check it out, they dont care if I do this. The textures were basicly flipped and converted to m32 files, and I did
If you couldn't get the compiler that was included in the SDK working, use this fix! [b]From the author:[/b] "I've made a compiler fix for all the people who can't compile their maps. It's not
From the author: [i]A little update, so that the textures also work in the game and not only in the SoFRadiant ;-) Sorry about that.[/i] This nifty utility is a DOS-Prompt Tool to convert from
Well Magic Interface has finally released his much anticipated Beta 2 of his m32 Tool Graphics Utility. Here is a list of improvements over Beta 1: [b]* alpha support has drastically increased
Here is a very important tool (made by the allmighty PointyGit) for mappers who want to create their own textures! It automatically add mipmaps to a new texture and it is the only tool that can