This is just a small little test-map. The mode is stolen from the king of the hill test. Hold the flag in the middle for 2 minutes (not constantly) to win the game. Its designed for learning to aim
Briefing: Allies and Axis are fighting for control of a radio transmitter. The transmitter is located at the top of a war damaged underground bunker. Each team is attempting send a long
This is a test map for a new game mode, which I call 'king of the hill'. There is one checkpoint style objective. To win, a team must hold the objective for a certain total amount of time (5
This fixes several problems in SE Mitchell Down, The Bunker, and Mountain Assault. You must first have the SE Map Pack installed to use this. You will still be able to play on servers running the
Seemingly endless arrays of identical buildings, misaligned textures, objects that overlap into each other, other objects that are meant to fit together but don't, doors that only a giant could use,
"Soldier, we have a grave situation. The Nazi's our stock piling cyanide in a bunker off the coast of Russia. Gentlemen I am going to be frank, this is a Suicide Mission! No hope of return; for that
\"The Axis forces have moved a Rail gun within range of the strategic important channel ports. To prevent Allied air attack this gun is being kept in underground bunker. The Allies must destroy this
Overall a nice map (quite fun to play), but some minor technical problems in the area of quality/realism. Water floats in mid-air, loud machinery noise cuts off completely the instant you step out of
RivrStyx has returned with one of the most story driven maps for RtCW in a long time.Following the theme of the single player adventure,the Axis are at it again..this time trying to use the "Book of