minutes, in this case). The team need not hold the objective continuously, but periods shorter than 10 seconds are not counted. Warnings are displayed as each team approaches the winning time. A click sound is made each time the allies hold the objective for 10 seconds, and a clank sound is made when the axis holds it. Servers running this map should use WOLFMP game mode, not WOLFSW or WOLFCP. [b]Known bugs:[/b] The standard match timer is still there, but it doesn't mean much. Even with the sounds and warning messages there isn't much feedback on the status of the match. This feedback could be implemented with movers and game geometry. Check the included readme.txt for installation instructions.
This is a test map for a new game mode, which I call 'king of the hill'. There is one checkpoint style objective. To win, a team must hold the objective for a certain total amount of time (5
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