I created weapon sounds mostly for MP. These sounds are not from actual recordings, because recordings don't do any justice to what you would hear IRL. I made these sounds almost to what I hear at the range, not quite perfect but the fire rates in wo
Overview RTCW:Omnibot is a modification for Return to Castle Wolfenstein Multiplayer. Complete bot support has been added using the Omni-bot framework and some general modifications have been made to the 1.4 SDK. Bot Features 28 fully supported
just swap out the sounds folders from the download file into your C:\Program Files\Teamspeak2_RC2\sounds be sure to make a backup copy of original teamspeak sound file or just rename the original and switch back folders if you want original sounds
S4NDMoD Hitsounds version 1.0 August 27, 2007 It is suggested that g_reportheadshots be set to 0 due to the fact that players will now have audiable notice of headshots. This will also keep player's screens clearer. Installation ==========
S4NDMoD Map Scripts v 1.0 Filename: S4NDMoD_Scripts_01 August 27, 2007 www.s4ndmod.com Installation ============ Place this file into/main on your server and restart the server. For deathmatch, use g_deathmatch 1 setting so that objective
This is a short, 2 minute video with stills and video footage of 2 new maps that are soon to be released, El Paso and Santa Cruz. These maps will be release for public beta testing on or about January 1, 2007.
Banimod is a server-side mod which fixes many of the existing bugs and cheats in stock RTCW. For admins, banimod provides many new powerful features for controlling your servers. For players, banimod introduces unique new gametypes, player classes, a
Complete bot support for Return to Castle Wolfenstein Multiplayer, the bots behave as normal players would on a pub server. Full Class support, bots can be either a medic, engineer, liuetenant or soldier and the bots can utilize all of the weapons