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Return to Castle Wolfenstein

Page:   1... 140 141 142 143 144 145 146 147 148 149 150... 239
Total entries:  2381

Fort Verlauf

Добавил: The DSystem
11 views
"About the Map: A. Balance: Fort Verlauf was made to be a balanced large-scale map that it could be enjoyed regardless of number of players. Spawnkilling is near impossible as the spawnpoints
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Kung Fu Grip

Добавил: The DSystem
12 views
"There has been an on going battle between the Axis and Allied action figures. Both sets of action figures were spawned from the game 'Return to Castle Wolfenstein.' Of course, the Allied forces are
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Infamy

Добавил: The DSystem
8 views
"Infamy, although seemingly large, has been playtested with competition in mind. This map has been adjusted to suit 5 vs 5, 6 vs 6 and 7 vs 7 styles of play."
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Stalingrad Wolf

Добавил: The DSystem
17 views
Author desribes this map as a map of the Russian city of Stalingrad.
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Delivery

Добавил: The DSystem
16 views
"The delivery has been made, but the Allies strike and steals one of the two packing cases. The Axis are now left with only one option, destroy the stolen case. The Allies take the same approach."
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Snipe Range

Добавил: The DSystem
14 views
"This is a multiplayer RTCW practice map for a single player. So you can practice with your multiplayer settings. There is so much that could be done on something like this, but it was a two
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Doppelganger

Добавил: The DSystem
12 views
"This map was more or less a replacement for the never-to-be-released mp_facility. There is alot more detail and special attention paid on this map then most of my previous works. And as always
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POW Escape

Добавил: The DSystem
12 views
This is the latest version of the [b]POW Escape[/b] map. Map objectives are: Objectives ========== Allies ------ 1. Steal the top secret axis documents from the reearch facility 2. Take
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Missile Silo

Добавил: The DSystem
14 views
\"Allies have to sabotage the missile launches by destroying the fuel tanks.\"
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Wetlands

Добавил: The DSystem
14 views
From the author: \"its a DM sytle map. the main point of this, i would sayy is to hold the center of the map, where the MG42 tower is. there are some errors, such as textures not showing up. this is
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Page:   1... 140 141 142 143 144 145 146 147 148 149 150... 239
Total entries:  2381