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m1-palinka


HL-HEV
hl-hev


Fort Verlauf

Добавил: The DSystem
2003-05-25 00:05:00
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are placed in areas with multiple exits and hiding places. However, a good team will still spawnkill a bad team. Both objectives are easily defendable. All weapons were taken into account, and there are good spots for snipers, flamers, panzers, and airstrikes to control areas. B. Fun: Not everyone wants to blow up the objective over and over every single day. People like secret areas where they can stab each other and chat. Verlauf has sports, music, and dancing for anyone's recreational needs. Chuck nades at the axis basketball goal, dive off the 3rd story power core to goomba, or hit the DJ Booth in the club. C. Spawn-timer reduction flags: Sometimes its a pain to wait a whole 30 seconds to respawn. Due to the success of wolf scripting, I was able to add extra capture-flags into the map. Upon claiming one of these areas, your team will receive a 5 second respawn-time reduction. If your team holds both flags, then your default respawn time will be 20 seconds (instead of 30). There is no way to monitor whether the flags are under your control. So you will have to keep in contact with your team-mates (this is what teamplay is all about)."
"About the Map: A. Balance: Fort Verlauf was made to be a balanced large-scale map that it could be enjoyed regardless of number of players. Spawnkilling is near impossible as the spawnpoints
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