Ennepe Dam This is the first beta release of the map. Suggestions, comments, bug fixes, flames, etc are all helpful. If any clans can test this map out and get back to me that would be awesome. Slideshow: http://s241.photobucket.com
Ennepe Dam This map has been something I have been working on for quite a while. Originally I planned to release the map after I was sure it was close to perfect. This is pretty far from perfect. Real life, data loss, and a lack of experience
Bramburg Dam (et_dam) Beta 1 for ET This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign.
o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o { { Map Information } } {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { Game : Wolfenstein: Enemy Territory } { Title : Ex
====================== OBJECTIVES ====================== ----------Axis Objectives---------- Defend the main gate. Defend the side gate. Defend the UFO documents. Prevent the Allies from transmitting the UFO documents. Prevent the allies fr
I'd like to announce the final release of ET Center (the map) is finished. Changes in this version: Fixed bug where axis could close the doors after service door was blown preventing allies from winning the map without a stack or covert.
I have finished and released Beta 6 of this map. This release includes some much requested changes including: Additional cave leading to command post area from area 2. Removed chain link fencing and added broken walls. Moved axis spawn to dir
The Objectives: Allied: 1) Repair the Facility Controls. 2) Hit the switch to open the Depot Doors. 3) Steal the Tank to secure the Depot Spawn. 4) Escort the tank to the Main Doors. 5) Dyno Entrance the Control Room to gain access to the Radar
Here is a list of changes from the previous version. Complete rework of terrain- Caves increased in height to provide more room. Paths better defined and overall terrain much smoother. Objectives: (I feel it would be better to just reli