BOTH-TYPES : manual weapon zoom. forward/back buttons+zoom button projectile flares, default : blaster charged blast projectile tripbombs projectile flamethrower all weapons can use idGuidedProjectile with no extra code, with player view from
Author: Nicola "Neurological" Capecci Website: http://www.neuro-lab.net E-Mail: neurological AT neuro-lab DOT net -DESCRIPTION A weapon replacement for the blaster with the Quake symbol. The weapon have new model, new animations, damage
Quake 4 Expert is an attempt to bring forward a mod that's been around since Quake 1. The speeds are faster then normal and gameplay is focused more on skill sets, like protecting the flag carrier, your base and planning strategies of attack, rather
This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values. For more information you can visit the public thread on the team forum.
Version 0.82 (12 June 08) add: cg_unsmoothclients . This cvar controls how the position of other players is predicted. Value 0 is equivalent to pre 0.82 behaviour, and gives the least accurate representation of the players posit