Enhanced Retro shaders v1.0 for Quake 4. Enhanced Retro shaders mixes old with the new for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste. Agreements...: This mod uses a
Next Generation Shaders v1.1 for Quake 4. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScen
==================== Brilliant highlights NG ==================== Ver 1.1 ### What is it? ----------- A modified shader for Quake 4 that gives high quality dynamic highlights and enhaces the 3D look of the surfaces. - Dynamic highligh
Release of Q4Max 0.80. In addition to the usual assortment of fixes and optimisations you've come to expect, this release brings a number of major changes. SuperHud: This new system allows you to easily to create custom HUD layouts, and gives a signi
Q4Run is a modification for Quake4. Primarily it's based on trickjumping and combining tricks. The first idea behind this mod was to implent timers which makes it possible to finish a specific "run" map in a certain time and then improve it afterward
Quake 4 Relief Extreme Shaders v1.4 - Now updated by Dafama2k7. Relief Mapping mod by Fabio Policarpo. Brilliant Highlights up to v0.6b by Maha-X. Extreme Quality mod & shaders up to v1.01 by Rygel. Features...: - Removed the BHNG
Parallax Extreme v1.5 for Doom 3, Quake IV and Prey mod...: Parallax up to v2.0 by Junkguy. Parallax v1.1 by [x26]VOLAND. Brilliant Highlights up to v0.6b by Maha-X. Extreme Quality mod & shaders up to v1.01 by Rygel. Parallax