Release of Q4Max 0.80. In addition to the usual assortment of fixes and optimisations you've come to expect, this release brings a number of major changes. SuperHud: This new system allows you to easily to create custom HUD layouts, and gives a signi
Version 0.82 (12 June 08) add: cg_unsmoothclients . This cvar controls how the position of other players is predicted. Value 0 is equivalent to pre 0.82 behaviour, and gives the least accurate representation of the players posit
The new Q4Max is compatible with Quake 4 1.4.2, and adds a few fixes and tweaks of our own. One change is that si_fps is now controlled by modes - defaulting to 90 fps for Duel, and 60 FPS for all other modes. This will hopefully make TDM / CTF playa
A couple of issues have cropped up in q4max 0.78c, and with WSVG Lanwar so close we thought it worth releasing a small update. As Q4Max 0.78d only updates 1 file, it can be installed as either an update to 0.78c, or as a full install which does no
A couple of issues have cropped up in q4max 0.78c, and with WSVG Lanwar so close we thought it worth releasing a small update. As Q4Max 0.78d only updates 1 file, it can be installed as either an update to 0.78c, or as a full install which does no
* add: Reintroduced the "failed transfer" model with a PM version and quiet footstep sounds. * add: Capture xml stats from demos with demo_capturestats 1. * chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a) * chg
Since the Q4 1.4 beta and q4max 0.78 releases, we've been working closely with id to address many of the issues that have come up so far in the beta, the result of which is q4max 0.78a, for Q4 1.4.1 (beta 2). The server crash problem seen with g_f
* add: Q4 1.4 compatibility - this version of Q4Max does not run on Q4 1.3. * add: Q4TV Chat. Clients can disable it with cg_notvchat [0|1, default 0]. Q4TV Servers can disable it with g_notvchat [0|1 default 0]. * add: "multipov" command is now su
The most significant addition is the implementation of a multi-pov mode which allows spectators to view all members of a team at once. Coaches will be able to get a complete view of their team, Freezetag players will be able to view the surviving mem
Version 0.75 (17 June 06 add: Freezetag gametype added. Two standard modes, "FTEU" and "FTUS". Players are frozen until thawed by a teammate. Callvote "thawtime" controls how long it takes to thaw. Callvote "thawauto" controls time before pla