This map has quite the history. The *first* idea for the map came back in the Quake 3 days but nothing came to fruition until Quake 4. The map, in a somewhat greener form, was submitted to the VIA Mapping Contest but didn't do so hot. But after five
Description: Quake 4 Player Model: Ryoka by KDR_11k (KDR_11k@web.de) Installation: Unzip contents of this archive into the baseq4 subfolder of your Quake 4 installation. Make sure you're running Quake 4 version 1.1 (Beta or final) minimum,
This is map 1 from the grand final of the WSVG Quake 4 tournament at DreamHack Summer 2006. Map 2 is Phrantic, chosen by mouz.Cooller. Map 1 was Galang, chosen by mouz.Cooller. More matches
This release adds many new features and fixes to all gameplay aspects of Quake4. For teamplay games in general, they've added distinct Strogg model sounds, allowing players to tell teammates and enemies apart by sound. Team games also got their fa
Description: =========== Author info =========== Author : Vahl Real name : Vincent Joyau E-mail : vincent_joyau@hotmail.com Website : http://www.global-illusions.com =========== Description =========== Quake 4 Conversion of the spaceman p
How much is there to say? An anime chick in a tight bodysuit. Originally she was intended for Doom 3 but since that has no real support for user-made playermodels that exercise was pretty pointless.
[quote]Well Here it is the big bad 1.4 unbalanced, time to rock and roll on that strogg rear end, while screaming \"YEEEAAAA BAAABBBY !!!!!\".[/quote]Just feeling this developers enthusiasm