QUAKE 4(tm) 1.0.4.0 Update README Last updated 11-09-2005 Please note that in-game console commands are not supported by Activision(r). This update for QUAKE 4 addresses issues found in both multiplayer and single player since the release
Quake 4 GNU/Linux ================== Installation instructions: -------------------------- A licensed copy of Quake 4 retail for Windows(r) is required. You will copy the assets files from it and use the CD key. PLEASE NOTE: The Linux vers
This optional update addresses issues discovered in both single player and multiplayer, and is highly recommended for anyone playing on the Internet. The update primarily addresses several issues found in the multiplayer server browser and improves
The update is also required for Windows and Linux server admins as it addresses a recently identified problem with servers left unoccupied for very long periods of time (these servers will appear to be operating normally, but will crash clients that
Earth is under siege by an alien race. The Strogg are cybernetic warriors--a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations. In a desperate attempt to survive a St
New Multiplayer Maps: Outpatient (q4dm10) - Cold, blood-stained hallways and flickering fluorescent lights set the mood in this once active Strogg medical complex. The heart-pounding pace of this map will keep players racing through the winding cor
New Multiplayer Maps: Outpatient (q4dm10) - Cold, blood-stained hallways and flickering fluorescent lights set the mood in this once active Strogg medical complex. The heart-pounding pace of this map will keep players racing through the winding cor
We've been working hard and playing harder to bring you the release of version 1.3 for Quake 4. This update includes a host of new and community requested features such as: more agile player movement, weapon balance adjustments, a single ambient ligh
Quake4 v1.4.2 changes player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side)) fix wallhugging on ramps (fix also makes ramps slightly faster) horizontal speed fully maintaine