Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Installation:Unzip this archive in the root Quake3/ directory, with folders enabled.You should have a newly created directory named "cpma" with these files:readme.txt - this filechangelog.txt - a very terse list of additio
Challenge ProMode Arena-----------------------Date: 25 Dec 02WWW: http://www.promode.orgIRC: #promode on irc.enterthegame.com and irc.quakenet.orgInstallation:Unzip this archive in the root Quake3/ director
# the first map will be the one rotated to if the server is idle# entries are "mapname [minplayers] [maxplayers] [roundlimit] [timelimit [arena]]"# the arena field is for simple MA maps (like the RA3 ones)# if an MA map has a timelimi