This is the first public release of Tanks and Rogues, a Quake III Arena serverside modification. It should work for all platforms on which you can run a Quake III Arena server or a Quake III Arena compatible server such as ioquake3. It can also be us
This is the second release of Tanks and Rogues. Aside from fixed bugs it contains a new help text to help players time the Power Taunt. No special procedure is required for updating from a previous version to the new one. Just extract the contents
After the last release we noticed that quake 3 doesn't print text fast enough for it to work as a cue for the Power Taunt. In this update we have sacked the text for a spiffy display of the T-icon as a cue for Power Taunting instead. To further empha
At the end of a recent thread me and Hyzenthly found a bug that could make it impossible for you to start the game. If g_doWarmup was set to 0 in your config files instead of warmup you would just meet an endless stream of restarts when trying to pla
Tanks and Rogues is a server side modification for Quake III Arena with heavy focus on teamplay. The core idea of Tanks and Rogues is that everything is a team effort. To kill an enemy tank, first your rogue has to disable the enemy's shield, then be