» EGL v0.2.1 beta2 By: Echon @ 06:03:25 AM This is mostly a bug-fix & speed-up update for beta1... Doubled the maximum number of skins in the player configuration menu. Doubled the maximum alias value length. Changed r_noTexture to something
The first episode of Dawn of Darkness, originally released in 1999 by Ward Six Entertainment. This is the only episode that was ever made, but it's a good one!
A new version of the CRX engine that powers CodeRED: Alien Arena, as well as all of the CodeRED games has been released. Here's a look at some of the new engine features and fixes: · Light blooms · Reflective water · Multitexture combine for ove
The seemingly vast repertoire of sound bytes from the original release of WoD8 is becoming "old hat" after months of dredgery. To get the new files, install the 3 included zip files in order. Unzip these 3 files into your weaponssoundvoice folder. Ch
Unzip the archive to your Quake 2 directory, keeping file paths intact. The .wav files need to wind up in your Quake 2weaponssoundvoice folder. Keep in mind that this is a beta release and I need feedback on how they sound. They need to be worthy
I have just finished a NEW version of the Client files for WoD 8.0 that deals specifically with FFA (DeathMatch). I've been asked (too many times to mention) why we don't have a smaller DL for those who just want to enjoy the FFA part of WoD 8. Well,
Executable SERVER files for Weapons of Destruction {WoD} mod for version 8.0 and higher. You do not need this file unless you are going to run a server for {WoD} 8.0 and higher.
This version of the Weapons of Destruction {WoD} mod is one of the favorites out there on the servers today. All weapons fire in two distinct modes (not counting grenade types). The BFG is not available in WoD, but the other nine weapons combine for