So here's what's new with build 20: Fast file downloads! These take place over UDP, so no additional configuration should be needed, but if you want to tweak things: - sv_fast_download enables/disables fast file downloading on a server (on by de
So here's what's new with build 20: Fast file downloads! These take place over UDP, so no additional configuration should be needed, but if you want to tweak things: - sv_fast_download enables/disables fast file downloading on a server (on by de
A patch updating the Linux version of Paintball 2 to Build 19. Grab this if you're running 64bit Linux and have trouble getting the full release to run. Extract over your existing install.
So here's what's new with build 20: Fast file downloads! These take place over UDP, so no additional configuration should be needed, but if you want to tweak things: - sv_fast_download enables/disables fast file downloading on a server (on by de
If want to run a Linux server or actually use Linux to play games, grab this file. This is primarily a bug fix release to resolve some of the issues with the global login system. It also simplifies the login interface a little. By popular demand
If you already have a linux server set up, simply extract this over your existing install to get it up to date. This is primarily a bug fix release to resolve some of the issues with the global login system. It also simplifies the login interface
You must have build016 or later installed for this update to work. Install to the same directory as the previous version. This is primarily a bug fix release to resolve some of the issues with the global login system. It also simplifies the login
Full standalone version of Digital Paint Paintball2 for Windows (Quake2 not required!). If you've never played the game, this is the file you need to get. This is primarily a bug fix release to resolve some of the issues with the global login syst
Just run it with the path of the quake1 paintball .map file as a parameter, and it will create a new version of your map which should be almost totally converted for DP, as oldmap_q2.map. Undoubtedly your map will have a few unconverted textures, as
This is a .map which you can use to get a better understanding of how to make maps for Digital Paint Paintball II. It includes support for 1-Flag and 2-Flag CTF as well as Deathmatch.