it was missing textures, and the music wouldn\'t play. I thought maybe I had a conflict in my base folder somewhere, so I emptied it. Still no luck. The actual map is broken into two parts, connected by a portal. Both parts have howlers in them, but the poor things wouldn\'t (or couldn\'t?) move. I was slightly amused when I accidentally fired my gun and they started dancing, as if they were trying to walk but weren\'t getting anywhere. It was amusing to watch. Aside from the fact that I don\'t know what the gound is supposed to look like, because there\'s no texturing on it, the map was rather sparsely decorated. A fallen tree here and there, a howler here and there, but nothing much else. One wall texture was used throughout the entire map, so it got a little repetitive. In one of the map sections, there was a small medical area with a few benches and a few bacta tanks. The door doesn\'t seem to make a noise when it opens, however. I can\'t see how this would be used as a FFA map. It seems much too small, and since it\'s about half corridors I think it would be a little too cramped to actually duel. The lighting could probably use a little tweaking as well. Even for being outside, it looks awfully bright. Oh, I forgot to mention one of the spawn points is actually in a wall. That should probably be something the author should pay more attention to in future maps. New Textures: No New Sounds: No Bot Support: No ~Inyri
I just started mapping about three days ago, so I don\'t quite consider myself an expert yet. I do have an idea of how it works, though. The two problems I noticed right away with this map was that
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