area with some broken architecture and an angular halfpipe (an aqueduct, maybe?) supported by arches. There\'s also a little hole in a wall, lit by some glowing orbs. In that hole is another hole that drops you down into a subterranean tunnel, also lit by aforementioned orbs. As far as architecture goes, that\'s it. Now for the good, the bad and the undecided. On the plus side, it\'s got great music. This nice, slow track, suitable for the gloomy atmosphere. Which is another plus. On the bad side, it\'s awfully dark. Now, since this is a night map, it should be. But no map should be so dark that one has to bright up their screen to the point where all colors look washed out simply to see where they\'re going. As for the undecided, that\'s the architecture itself. It\'s got promise, lots of it, but needs some corrections. Isla admitted that he\'s gonna make it less random, so I suppose that\'s taken care of. If you\'re a fan of dark and gloomy, you can get your very own copy of it in a matter of minutes. - Jose [b]New textures:[/b] Yup [b]New music:[/b] Aye [b]Bot support:[/b] No [b]Gametypes:[/b] FFA
Ah, I love nighttime maps. Something about the starry sky or something like that. Ruins are awesome too. And now Isla\'s gone and combined the two So what have we? Well, there\'s a courtyard-like
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