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HL-HEV
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Otoh Gunga

Добавил: The DSystem
2005-12-29 00:12:00
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inside. For a map based on Otoh Gunga from Episode one, I\'m pretty confused on why there\'s all these curved catwalks all over the main bubble. From what I remember, Otoh Gunga consisted mainly of a bunch of bubbles and curved corners. Anyway, the problem with these walkways is that they\'re way too thin, so it\'s pretty easy to fall off. Another problem is that sometimes it\'s impossible to walk across some walkways without crouching because a higher walkway is too close. Other than that, this map is fairly-well built, but really inaccurate. The main drawback here is that the lighting and texturing is horrible. I\'m still not sure whether or not I saw a shadow in this map. It seems that the author skipped the light stage during the compile. The texturing job here ranges from good to really ugly. There\'s a lot of areas with textures that have one solid color for the entire texture. Some of the textures are well done, though the other ones really take away from the map. The map is actually pretty fun to play on, though. Even though it\'s small for a city map, it\'s still large enough to sustain 6-8 players. It\'s a good map for sniping, too, and disenagrations never get old. :D There\'s bot support too, and the bots are fairly intellegent except they occasionally get stuck under catwalks and can\'t get out. The FPS on this map can go from about 60 in some areas to 14, which is almost unplayable. This is pretty good for a first map, though it\'s nothing overally spectacular. Just take your time and the next one will come out better. ;) Bot Support: Yes New Textures: Yes New Music: Yes New Sounds: No Supported Gametypes: FFA, TFFA ~IfritZero~
One of the most noticable things about this map is the size. For a map of a city, this sure is really small. Basically, it consists of one sphere with a bunch of small yellow bubbles and catwalks
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