of Unreal, or specifically that CTF sniper-war map. As I wandered around, I was pleased to decide that there were no misaligned, stretched, or missing textures to burn my eyes. I noticed that the texture in the throne room was a tad too large and you could see some pixelation, but that's really not that big of a deal. A nice little bonus was the fact that you can toggle a drawbridge, and two gates in the map, a small but pleasant addition. There were some minor issues I did find with the map, which the author might want to look into fixing. The one that bugged me the most was the skybox, it's completely black at the bottom, taking away from the mood of the map, also while implementing the falling\fadeout effect works fine from the players perspective (it could use a little adjustment) what wasn't taken into consideration was that when an enemy falls, he seems to idly stand on a black floor for a couple second, and then collapse dead. Quite an amusing sight I must admit. Another thing that bugged me a bit was that two elevators in the towers have missing sounds, nothing big but worth fixing. Overall a very good map for a first, and with some fixing and modifying can be a good arena for a FFA match, or if the author takes some time with it, an excellent Siege map. Gameplay Modes: FFA, TFFA, Bot Support: No, Music: No, ~Metall Pingwin
Here is a nifty map for all of you, and it's a first. As expected there are some things wrong with it, but despite those minor mistakes it's not a bad map. The second I started playing i thought
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