it. It's a pretty small map, even for a duel - yet it has FFA support just in case, which is never a bad idea. :) The most fatal error the mapper made when constructing this was the lighting. Either something went wrong with his compile, or he tried re-compiling light without the rest of the map, because for some reason, there are light-grid mismatch errors, and everything looks the same colour. Whether or not the author designed it like that is unclear, but it's a present bug nevertheless. I was nicely surprised though, that he had made his terrain (small though it is) bumpy, and that's a nice touch. However, it has a bump through the middle of solid rock/concrete, which was a little odd. Another small fall in aesthetics was around the edges - the author has tried to hide the drop-off to the map, but you can still see through to a giant black square. :( I think this map has something going for it, or rather, it would have done if the lighting had been up to scratch, the map boundaries screened of a little better and bot support included. I would quite like to see a new version with these things fixed, to see how it goes. You can also fix the texture-misalignments and z-fighting in the small pools if you do make a new version though SJLGamer. New Sounds: No New Textures: No Bot Support: No ~Szico VII~
Forest Duel is a fairly small, localised duel map, consisting of a fighting pad in the centre, and two podiums-viewer stands at each side. The area is surrounded by model trees, and...Wait, that's
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