screenshots the give-away signs of a first map. Most obviously, the missing textures that are everywhere - and the textures that are just plain odd. For example, the struts between the top of the casket and the baloon, are made from concrete on the top and sides, but on the bottom, they\'re mostly see-through, with some yellow splodgy things on them. The actual balloon material etxture is also very bland as well. Architecturally, it\'s also lacking severely in detail, although the author did manage to create the basic baloon shape using patches, so well done on that. Oh yes, and the lifts (Inside a baloon? Odd, yeah I know) need a soundset, as do the buttons for them. Furthermore, I have a suspicion that ambient lighting was used, and I want to emphasise to the author that he must never use it in this way again. ;) Use entity lighting and/or shader lighting, and always give them sources. :) Oh, and the author spelled \'Balloon\' wrong. New Sounds: No New Textures: Yes Bot Support: No ~Szico VII~
This map is an original idea, I\'ll give the author his credit for that, so It\'s disappointing the implementation and design is of such a low standard. Again, you can probably tell from the
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