The author claims this map is a medium-sized map ideal for CTF. While it still seems a bit cramped to me for an interesting CTF game, it certainly is a lot larger and more interesting than the
Yay for Hydroball. This map is, first and foremost, a Hydroball map, so I’ll just say that. Like almost all Hydroball maps, this map has an arena area and an observation area. The map itself
I've only played lugormod once, so I can't vouch for the author's claim that this map is perfect for lugormod. What I do know is that this map has a few serious problems that will really distract
Well, here we have a very basic clan map. By basic I mean almost caveman basic. Even I am not this basic O_o! However, I don't believe this was intended for aesthetics as it was intended for
UPDATE: Use of other vehicles while having the Luke speeder in WILL disrupt your other vehicles and prohibit their use. If you use other vehicles, I would suggest deleting the .veh and .npc files
This tiny map is basically a square set of corridors connected by a diagonal bridge over a pit. It's got several gun pickups, so this map isn't going to be great for saber combat, especially since
There is something about this map I really like. I think it's the weather. Nivalis is a decidedly snowy map. Not only is it snowy, but it's very much blizzardy. It's very difficult to see where
Ah yes, I always enjoy Legend of Zelda submissions. This one is no different. In our wonderful lifeless states of minds, we are brought the malevolent and COMPLETELY FISHLY Zora\'s Domain. The
This small CTF map consists of two \"islands,\" so to speak, floating in the middle of space. I suppose the idea is that each island houses a team, with the blue team getting the larger island.
This is a cool map. It’s a siege map (woot for siege). Anyways, the story/premise behind the map is that the Rebels are prisoners trying to escape and send a distress signal. The Imperials are trying