Final Fantasy VII fans rejoice! Midgar V3 is here, and boy is it huge! Prepare for an equally huge review. :p Now, before I go off on how good this map is, I just wish to get the problems I had
These are the resource files for the upcoming Midgar v3.0 map. Why did Szico choose to release the source before the map itself? Who knows. Please note the following: - This is not a playable
Wow, this one was short. Wish I could say it was sweet, too, but meh. OK, basic outline. You start underneath a static model of the Raven\'s Claw. The landing pad is about the size of a Gameboy
I knew our run of non-blocky maps had to end sooner or later. Ah well, good things come to those who wait, and abandon those who begin to take them for granted. Or something like that. And I\'m sure
The first thing I wondered when I saw this map was how is it snowing so hard with so few clouds in the sky? Despite my meteorologic curiosities, this map is not bad for a small Bespin-themed
Looking for a good space station map? This might suit you. This map, however, is far more focused on the hangars than any of the rest of what you might expect to make up a space station. This is for
Yay! Here we have the Version two beta of the map Taspir Power Complex. As you might remember, version one had FPS issues, and was pretty cool nonetheless. Now, as is my usual procedure with new
As the author quite obviously puts it in his read-me, this is a [b]large[/b] duel map. However despite the fact that it uses only base textures (and I find some of the choices he made to be a bit
With all these Enclave maps, I'm going to be an expert at reviewing them soon! I must say, though, that we've yet to see a bad one. This map is no exception, and might in fact have a bit more detail
Here is another version of the IR clan map, now with fixed textures, and a few other things. Now, before I post the previous review (which still stands mainly). Anyways, some bugs I found were: The