The aim for this bot is to try to simulate a real human player as good as possible. This will include human-like aim and viewmovement, human-like navigation, human-like tactics and human-like teamplay. Also, the bot will be able to play all CS maps in its
Name of Mod : The Jumbot File Name : jumbot22.zip Version : 2.2 Date : July 20, 2000 Author : Rich Whitehouse E-mail : thefatal@telefragged.com Web Site : ht
=============== VERSION HISTORY =============== June 12, 2000 (jehannum@planethalflife.com) * Upgraded the program to use the Half-Life SDK 2.0 Full version, which works only with Half-Life update 1.1.0.0 and newer. * Added a version check t
June 12, 2000 (jehannum@planethalflife.com) * Upgraded the program to use the Half-Life SDK 2.0 Full version, which works only with Half-Life update 1.1.0.0 and newer. * Ad
Name of Mod : The Jumbot File Name : jumbot20.zip Version : 2.0 Date : June 11, 2000 Author : Rich Whitehouse E-mail : thefatal@telefragged.com Web Site : ht
It's been a while since the last release, and I figured I probably wouldn't even be making another. But, I found a few issues (while waypointing what is probably the largest Half-Life level I've seen so far) and decided to fix up some things and release v
Made it so default map CFG is executed every level right before level configs, so level settings can be applied on top of the default settings. Fixed a small bug in item retrieval. Many other bug fixes that I've forgotten about. Added a JRF and a CF
I've released v1.6 of the Jumbot. This version just adds some small things and is nothing major, but what it does add is pretty useful for crafting the bots to automatically work well on individual levels.