WHAT IT IS. Ns_Nexus from the very beginning was to be a full-fledged TSA Spaceship. Many maps are set sortof on spaceships, but none have strived to give the complete ambience, layout, and detailing of the real deal. Enjoy getting lost in its multit
How can you see, it's a simple Death Match map, but, with an diferent style. First, all the players start on the sea, they fall from the sky and go straight trough the water. Now, begins a frenetic race to one of the ramps, as all the players start w
The map have many mountains, climbs, cliffs and the fun is to get one of the two Gauss. Then you can have a great and fast mobility trough the map. All the players star at the same place, an low level. to get better weapons you need to go above th
Sandscroll: HL singleplayer by [Kasperg] YUGO 2006 Extract the two bsp files into your valve/maps folder and load "sandscroll" through the console. This map takes place in what should be an Egyptian tomb. There are enemies to kill and some pu
Been a while since I actually FINISHED a map :P Anyway, Antareus Core started out just as a little experiment with vertex manipulation and the like.. then it turned into a small arena. It grew, shrank, grew some more, and turned into this, all witho
Oceanic: HL deathmatch by [Kasperg] YUGO 2006 Extract the bsp file into your valve/maps folder The map takes place in an aquarium facility, home to different species of sea animals. It has a pretty big size and is better suited for long range
This is an arena type map with a quake or doom look. It had been a map of the "Operation A.M.O.K." mod which was canceled some time ago. I took the 85% ready map and completed it for Half-Life Deathmatch now. The architecture of the map is very compl