Current Changelog: **Beta 3: -renovated Chromo Hive: Higher hive, new reachable spot, more cover, more lighting -removed vast majority of func_nobuilds in the View Halls and Rings, because Chromo cannot be sieged from there anymore -fixed welda
Castles, dungeons, dragons... and lots more... Normally the authors maps are huge and this one is no exception. He also always tries to make something different. Ns_savethequeen has a medieval RPG look and feel. The main map has a castle, an evil
------------------------------------------------------------------ --ns_training and ns_training_end Public Beta 1 by Meat Popsicle-- ------------------------------------------------------------------ RELEASE NOTES: Whilst weve solved most of the
A CO Map for Natural Selection made by Circe. He has worked on this map for a long long time. Circe has released this map for play testing and general criticism. The author knows of the following issues: the door in the glazed indoor/outdoor sec
Many people hear that I have a working Airlock and low gravity room and think it is some kind of fun map, but it is actually a serious map. It appears to be alien friendly on Pubs, but I think that is because the marines tend to think that because th
co_hearne - beta 1 ------------------ Oct 22 2004 ------------------ made by rhubarb http://www.seads.eclipse.co.uk/ns/ ------------------ Lame backstory: After 'salvaging' some cargo from a derelict ship found floating in deep space, the cre