This is a small tweak mod I made for myself that I decided I would share with everyone else. All it does is take the greater powers added by the doomstones and makes them permanent (though weaker) bonuses. Useful if you're like me and you never use t
This mod tweaks the Ancestor Guardian - for all you Dunmer out there! In the vanilla game, the Ancestor Guardian levels with the player, but is capped at level 4. At higher levels, and he's not even a decent meat shield anymore. This mod gives him
This mod replaces sun damage with a debuff that occurs while outside during the day while in the weakest two stages of vampirism. It also changes feeding to make you stronger. (Opposite of Vanilla Oblivion). It changes Hunter's Sight to a toggled
This simply replaces the default error_marker.nif with a new one created by myself. There are three sizes you can choose from. Large - the default error marker size Medium - three-quarters originals size. Small - half the size of original.
Shivering Isles Since the 4.5 release the mod deals with the official expansion too. Every part of the mod now affects SI with the same approach vanilla Oblivion is dealt with. This doesn't however mean that SI is required, if you don't have the of
This is an updated version of Flyfightflea's (FFF's) hotkey casting mod. FFF has left the Oblivion modding community and has released his mods to the community for further upgrades and updates. This mod requires Oblivion Script Extender (OBSE)
Change Log: v2.0 - 07/15/2007 - Added the files for Shivering Isles and Vile Lair, as well as OMOD conversion data for all three. v2.5 - 07/17/2007 - Added a separate archive for those who don't want the ingredients completely weightless. Instea
What this does is make skooma have a more drug feel by scripting it much like greenmote. Known Bugs: When you take the skooma you'll see "greenmote rapture added" so to kinda cope with this i renamed skooma "Greenmote Skooma" Also One HUG
Have you ever been pissed of by the fact that some armor can't be taken away from the corpses of the NPC? Let's say that you take a trip to Oblivion and kill some Dremora, but then realize that you can't take that mighty armor you've been searching f
This ESP. file puts a level cap on all the NPC’s and Creatures. I don’t like the idea of the leveled NPC’s and creatures; it takes the point of leveling up away. I put a level cap on the NPC’s at max 25. I did not make all of them 25. If any of yo