This mod is the Oblivion version of Shoujo’s Morrowind mod: Wound Effects & Penalties. Oblivion Wound Effects & Penalties (OWEP) makes it so that a player near death will fight less effectively than at full health by applying penalties as the Player'
NEW STREAMLINED VERSION, ALL BUGS FIXED, OPTIMIZED FASTER SCRIPTS AND LESS OF THEM, FAR EASIER INSTALLATION, NO AUTORUN OR AUTOMOVE PROBLEMS BE CAREFUL: This mod needs OBSE v0009a to work. OBSE (Oblivion Script Extender) is a software which e
This is my first mod, so I wanted something easy, yet effective. All this does is make all of the armor in the game playable, so now you get the sweet armor once you kill a palace guard.
After finally gaining the Oghma Infinium after much time spent on the Daedric quests, I was simply appalled at how low the bonus was! It doesn't even make sense in the terms of the lore involving the Oghma itself--A book of infinite knowledge should
I always felt that Jyggallag was somewhat tame in the vanilla game, which is the reason for this mod. The aim of this mod is to turn Jyggallag in to a creature worthy to be called a Daedric Prince.
I have created 3 small tweaks that may or may not help you in the game. 1. Another AoK - adds another amulet of kings to the game 2. Raiment tweak makes armour wearable while using raiment 3. Cuirass doesn't hide amulet - self explanitory For
Just adds some simple scripting to the Ohgma Infinium so as to include all the necessary changes like I always got mad when i found out that ONLY three skills and 2 attributes increased by 10 when i clicked on any of them. So I went in and added
~Tired of being beaten at level 5? Tired of beasting on creatures and NPC's that should be a challenge? Well now you don't have to fret about that Imp, or complain about killing a Daedroth in one his. The Insane difficulty makes the game 10x as hard.