UPDATE: The quickstart version is fixed, and the non-quickstart version has been removed to be worked on. Within a few days I will post what should be the final version of this mod with the non-quickstart version re-included and all fixed up. Ver
This is version 2 of the fixed wz_Inventory by wz. Thanks wz for your great work! This mod just made Oblivion playable. It will fix the scroll bug, where the use of an item made the window to scroll back up. This was very bothering when just d
This is a very simple mod; it changes weather propability. It simply reduces the likeliness of cloudy skies, fog, or rain (but increases the likeliness of thunderstorms by a small amount), and increases the possibility of clear skies (45% most areas)
Change Log: v2.0 - 07/15/2007 - Added the files for Shivering Isles and Vile Lair, as well as OMOD conversion data for all three. v2.5 - 07/17/2007 - Added a separate archive for those who don't want the ingredients completely weightless. Instea
This simply replaces the default error_marker.nif with a new one created by myself. There are three sizes you can choose from. Large - the default error marker size Medium - three-quarters originals size. Small - half the size of original.
This adds a slight tweak to your Waterfront Shack, it adds a nice Basement...I made this mod because i thought the Waterfront Shack was just to small, And that I thought you should get more bang for your buck :-) !! The Trap Door is located on the
===================================== Walther's Simplified Enemy Health Bar ===================================== This was actually something I made totally due to personal preference. I thought that the original enemy health bar was too precise
Without a doubt one of my simplest mods, but it's so simple, you might not have though of this. Certain Dark Brotherhood weapons have useless enchant effects, like Turn Undead for 0 seconds, or Drain Strength for 0 seconds. This fixes those. Also,
I believe this to be my best mod yet! I was kinda disappointed that there was no chest of gold in the DB quest Whodunit?, so I aimed to fix that. Somewhere in the house there is a trapdoor that leads into a secret room with the chest of gold! Hope ev