Inspired by documents for modding that stated everyone will at some point make a Seyda Neen house, I just had to try my had at it as the starting point of my mod contributions. The included ESP adds an Abandoned Shack to Seyda Neen. The shack feature
Hastrel James Harrison Jarol IV *I really went to town on the name.* is selling his recently deceased father's estate for the sum of 100,000 gold. Features: *A storage room with the capacity to hold literally thousands of pounds of items. *A
This is a house mod by me, V1v3c, that adds a kind of house to Odai, the river going through Balmora. Not very exciting? You're right. But it isn't an ordinary house because it is IN the river, so it's under water. Not all, of course. You have to be
This simple mod gives you ownership of a shack in Seyda Neen. The key to the shack is on Sellus Gravius' desk. Change log V1.0-Initial Release V1.1-Fixed a mistake where I had altered several standard Morrowind Items by accident. *THANK YOU
This adds a tower (kind of)to Balmora. Inside is: *A Bedroom *Trophy Room. *Alchemy/enchanting Lab *Teleportation System *Trader This may conflict with other Balmora mods like Indybank. I may put one of those in next time. Change log
There's quite a big Farm near Vivec. The owner, an old Ashlander, feels the end of his life approaching and decides to make one last journey to the Ashlander Camp where he was born. He hopes to die on his journey, heroic in battle. And he leaves all
This is my first mod. It puts a apartment in the Vivec Foreign Quarter Plaza beside the Smith I also added a little "secret" place that I let you customize yourself with mods like Morrowind Complete, Morrowind Crafting, etc. If you find any bugs