What is this? I will explain... This is a house in a long abandoned Ancestral Tomb near Pelagiad. I made it a long time ago as a personal house mod for my character Grania, and decided to tweak it a little, add a story, and release it. The charact
Adds a underground hideout to Seyda Neen and Vivec, Foreign Quarter Canalworks. To enter the Hideout talk to Maggy, who is near Fargoth's house beside the bridge in Seyda Neen, who will teleport you there. Or you can enter through the room in the
***************************************************************** The Elder Scrolls III: MORROWIND Trollf's Mysterious Manor Plugin v 1.1 by Trollf himself ***************************************************************** Index: 0. Versio
This mod from Lachaln adds more than the title promises.... Firstly yes it does add a floating shack of sorts... If you go to Seyda Neen and look across the water from Arilles Trade House towards where the Tax Collector is, you will see a small b
This is a simple house located in Sadrith Mora, behind Tel Naga. I designed it as a place for my Telvanni Mage to start out, without anything too large or fancy. I did my best to make it blend in with and appear like other houses in the game. Gro
Readme File: Filefront User Name: Arron_Dominion (and yes including the _) Description: A shack has appeared in Fort Frostmoth! But no one is home... It is rumored that a note explaining the circumstances is within the house. It is also rumored
This plugin from Paylardo! adds The Juggernaut, a massive ship, to the outskirting waters of Vvardenfell, as well as a small quest and a prelude to a larger quest sequence that may be developed in later mods. The vessel is uncharted and its presence
I wanted a simple telvanni style house, so I made one in the construction set. This mod adds a house that is free in Sadrith Mora, near the merchants. It has a bed, a chest, a sack, a place to put your items on display with a small chest on it, a
Name: Traveller's Respite Game: Morrowind; Not Oblivion! Author: Tshultze Date: Nov 9 2007 Installation: Insert the plugin into your data files folder and play it. thats Program Files/ Bethesda Softworks/ Morrowind/ Data files for those of
I have placed a big tree with a Telvanni-style door and interior in Balmora. It also includes a pet guard and a small garden in the front yard. I didn't add any quests for it; just a house and a talking guard. The house itself is fairly small, but it