I cleaned it So no GMSTs. It's located near vivec at Ascadian Isles Region 1, -10. This is my second mod and I'm doing waaaaay better. Ummm....Enjoy. Oh yeah, no new meshes, textures, or no new anything besides a type of light in-game and it's no
I have placed a big tree with a Telvanni-style door and interior in Balmora. It also includes a pet guard and a small garden in the front yard. I didn't add any quests for it; just a house and a talking guard. The house itself is fairly small, but it
This mod from Bmj adds a house outside of Caldera. DON'T expect anything great out of this mod. It is my first and I wanted some feedback on how everything is. It includes a pot and chest used to make helms and potions; a locking chest and a refillin
This mod from Catherine799 adds a Treehouse outside of Pelagiad. It is an update from my original mod, Balmora Treehouse (but it doesn't require this mod to run). I have also changed the grandmaster equiptment to apprentice, and deleted the skill boo
This adds a "VERY" little quest to Seyda Neen which ends up giving you a house to live in. This house is situated in the area behind the light house. In the house are a lot of handy things. such as your own set of picks and apparatus. An impe
This is a large Imperial Keep, placed North of Ebonheart. The keep is more of a small village, and consists of 54 cells and 61 NPCS. Each NPC has their own unique dialogue, topics and greetings. A word of warning... This mod was created for the I
Ok.. After a year of playing Morrowind.. I realized I had never one time bought anything from the merchant Clanlier. Well. I got one of my bright ideas.. Why not use that prime location for a nice starter apartment, and easy access to those in Ba