This mod from PetrusOctavianus sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to a
This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters. Now creatures lik
This is a modified set of animation files, based on the first Beta released some time ago. Major changes to the original set include: Changes to the basic stances and attacks for all weapons except the bow and arrow. Added storm, torch, melee
This mod from Biscuit adds a fairly large house, simply called My House, to Balmora near the silt strider. There is a secret room with a lucky coin (must be equiped and takes to place of a ring), a nordic claymore, some scrolls and other things insid
This sounds set consists of several replacements for Bethesda's original creature sounds. The following creatures' sounds have been modified: [*] Ancestor Ghost [*] Bear [*] Bone Lord [*] Boar (I haven't seen a single boar in the entire game, bu
Introducing the first chapter of my mod, Tales of Morrowind, The Tales of Seyda Neen! Now on version 1.1! The Tales of Seyda Neen was inspired by A.P. Hilliard's Tales of the Bitter Coast and Tales of Tel Branora. It was designed to give more que
Re-textures Wild Guars in game with much better looking textures. Installation: Copy all textures into your MorrowindData FilesTextures folder older textures will be overriden so backup first! Issues: None, textures are still small so no hi
It's here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple. So how do you start t