This is Version 0.6 of the ever growing Doom 3 Realism Mod (We will be changing the name soon). With this release, the mod has grown bigger than ever, and I am slowly forming a team! As I Write
This mod makes loads of partly usfull and party useless (in my opinion) changes to all kinds of weapons. Check the readme below for a full referance If you like weapon mods, this is another one
[quote]The goal of this mod is to make the weapons look, sound and feel more powerful, without any banal modifications like increased damage or ammo capacity, which I consider cheating. It's meant to
- A new item: the flare grenade, to momentarily light up the darkest corners on Mars... - Original weapons and player\'s capabilities modified for a more balanced gameplay (in both SP and MP) -
* Rate of fire -pistol is fatser -machinegun is faster -plasma rifle is faster -chaingun is alot faster -chainsaw is faster * Clip size changes -plasma rifle holds 70 shots -chaingun holds
[quote]This mod gives you a Sentry Bot, which follows the player through the game. The Sentry is armed with a plasma gun, instead of the normal machine gun. This mod is based on the mod
[quote]It's a few tweaks, but it includes some very cool code and particle effects for plasma shields and helical railgun effects. A few sounds have been added as well.[/quote] Now, an overview of
[quote]This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons.[/quote] Now, a more thorough description: [quote]*
[quote]- Player starts with Pistol, Flashlight, Grenades and Machinegun - Player spawns with Machinegun in hands - Every Player spawns with with 5 rockets for RL - Plasmagun replaced with
This is a small mod to make the guns a little more realistic the changes are as follows: changes: increased pistol damage to 17. increased plasma gun damage to 20 increased shotgun damage to 20