This is the final version [url=\"http://doom3.filefront.com/file/;33177\"]of that mod[/url] that we posted a few days ago. Click this link to see more information about it.
[quote]Essentially, maze maker is a simple proof-of-concept for recursive scripting in Doom 3. I wanted to know if it was possible to program things like mazes and tree-based pathing with recursion,
[quote]This Doom 3 mod gives you the power to launch the same ranged attacks that some of the demons use. You can now throw various fireballs and rockets just like the hellknights and imps.[/quote]
[quote]This mod was made as an experience, in order to try and put in practice a concept I came up with. What this initial version does, is to enable crosshairs while in third-person mode, by having
[quote]As some bugs [url="http://doom3.filefront.com/file/;33011"]have appeared in the v2.0[/url], one of them very big, I have released this version correcting those bugs. Version
[quote]Pathways Redux describes the events of a major nine-day crisis in 1994. In the twilight hours of May 7, 1994, eight Special Forces operatives were paradropped into the Yucatan Peninsula.
[quote]Looking for a weapons mod that reflects 150 years of technology? You\'ve found it then, tweaked the pistol, shotgun, auto-rifle, chaingun and plasma rifle (wicked custom sound on this
[quote]This mod allows you to have a companion for the game, with this you can call a Sentry Robot or a Marine that will follow and defend you for the entire game. The Sentry Robots has a very
[quote]This modification changes nothing in gameplay besides making the Pinky demon invisible (read translucent) as it was it the original Doom experience.[/quote]