Map Name: Operation Alpha Map Author: dunkler_messias E-Mail: th-orben@maxi-schwaben.de build time: about 3days players: 3 a realistic (not Real) city battle!! it`s my first map! Instalation: Copy the At The End file to My DocumentsCommand
Map: Man, I have forgot it Players: 6 General: Global Liberation Army Stealth General Color: Orange Some other stuff you maybe want to hear: We started, built our bases. We chatted while the no rush time were counting down to ZERO. As
Game: General Zero Hour...(duh) Mod: N/A General: China Tank General Color: Red Map: Death Valley (I think, Im bad at remembering names ) Players: 6 (on a 8 player map) At the start, we were 3v3. We made our bases, hold out against many a
A 4-Player skirmish compatible map for Zero Hour. It's a basic no frills map, with no vehicles to capture. Author notes: "This is pretty much a no-frills map where you can just get down and fight." 4-corner set up with a large canal like water bo
An 8-Player skirmish compatible map for Generals Zero Hour. A large river runs the map, with mountainous features through out the map, various tech to capture, and significant tech to capture in the center area of the map. Madman misfits recommends t
Map Name: Death's Summit Author: Halkeye/Hawkeye My email: jfowl007@yahoo.com.au Number of players: 5 PLEASE DONT EDIT THIS MAP WITHOUT MY PERMISSION! YOU MAY NOT CLAIM THIS MAP AS YOUR OWN! Map Description: This map has a mountain
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.04 of ZH. The majority of the code will work on Generals, but there are ZH spec
Souped Up Superweapon, Boss, & GLA Mod ====================================== (Souped Up Superweapon + Boss General's Challenge Combo Mod + Special GLA mod) Ver 1.0 Nov 2006 by beng This is a combination of an updated version of the Souped Up Super