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m1-palinka


HL-HEV
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Page:   1... 10 11 12 13 14 15 16 17 18 19 20... 28
Total entries:  278

Ethnically Diverse Units (1.25)

Добавил: The DSystem
8 views
It always bugged me that many units in Civ4 look completely out of place with their respective civs. For example the Germans have a Native American scout "in their employ", or the Malinese have Caucasian looking warriors. So, I decided to add some mo
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Byzantium Civ

Добавил: The DSystem
10 views
Info ----- This will add Byzantium to Civ4. It includes 1 animated leader (Theodora), 2 Unique Units (Dromon & Tagmata) and Pedia entries for all. This is part of my ALH Modpack and I offer it here as is. Feel free to use this in whatever modpack y
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The Confederate States of America

Добавил: The DSystem
8 views
Starting Techs: Agriculture, The Wheel Leaders: Jefferson Davis - Industrious, Philosophical, favors Free Market Robert E. Lee - Spiritual, Creative, favors Nationhood Unique Units: The Blakely Rifle (replaces cannon) -Receives defensive bon
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Better Ship Scale (v2.2)

Добавил: The DSystem
9 views
Better Ship Scale v2.2 Description: This minor mod changes the scale between ships, making modern ones bigger and the ancient ones smaller. This was something that bothered me in vainilla civ, as destroyers were substancially small than frigate
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Enhanced Cultural Decay (v0.1)

Добавил: The DSystem
12 views
Enhanced Cultural Decay v0.1 By: Bhruic By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: Enhanced Cultural Decay makes two significant changes to culture. First, any time a city is lost (conquered, destroyed, etc),
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Enhanced Culture Conquest (v1.4.1)

Добавил: The DSystem
29 views
Enhanced Culture Conquest v1.4.1 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: Isn't it unrealistic for a city's culture to drop to zero when it is captured? This mod addresses this "problem". Upon capture, the c
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Enhanced Tech Conquest (v0.4.2)

Добавил: The DSystem
6 views
Enhanced Tech Conquest v0.4.2 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of
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Localized Starting Techs Mod (v0.3)

Добавил: The DSystem
7 views
Localized Starting Techs Mod v0.3 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding locati
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Great Doctor (v1.0)

Добавил: The DSystem
18 views
Great Doctor Mod v1.0 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game. Some of
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The Cold War

Добавил: The DSystem
10 views
README version 0.6 fixed/added: -aluminum now only needed for US/USSR only units (SU's,T-80, F-35, F-18 etc.) -Air transport new unit, transports 1, 4 per team -Synthetic Oil plant available to build -Globe Theatre=National Theatre, Rushmo
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Page:   1... 10 11 12 13 14 15 16 17 18 19 20... 28
Total entries:  278