06/25/06 - Added Indian and Egyptian Settlers, Scouts and Warriors, plus Egyptian and Native American archers. Introduction It always bugged me that many units in Civ4 look completely out of place with their respective civs. For example the Ger
Unit Statistics Mod v1.37 By: Teg_Navanis Patch Compatibility: v1.61 MP Compatible: Hotseat games: Change "Track All Players" to true in the Unit Statistics Mod Config.ini Internet/LAN games: not tested, please inform me if there are any bugs
Join me on the dark side, Luke! I scrambled together a few bits from the forum and there is the result. It's a unit I wanted to make since a long time. He may have been better as a new model not just a nifedit but that unfortunatly I didn't learn
A really simple but really usefull modification. I only deleted the earth, cloud, cityglow, atmosphere, space, etc... of the main menu and replace it with a plane, so you can now have a plane Image for your mod's background. In the zip there ar
Austria as playable Civ. Including unique art and sound, two dozen cities, four leaders and a unique unit. Starts with Hunting and Mining. Unique unit: K.u.K. Infantrie(replaces Rifleman) - Imperial and Royal Infantry, equal to common rifleman,
--------- ARGENTINA --------- - New civilization by CivArmy - Page with more creations to Civ 4: http://www.geocities.com/Civ_Army_1994 For more information on Civilization IV, visit
Water Animals Mod v0.1 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for
Leo2A5 : 3D Mesh by snafusmith skin by baal_isidro T-84 Tank : 3D Mesh by snafusmith skin by baal_isidro T-72 Tank : 3D Mesh by snafusmith skin by baal_isidro M1A1 : 3D Mesh by Civ4 skin by baal_isidro Type99 : 3D Mesh by snafu