Fix Notes: Due to Cultural Influences the max radius of a city culture was stunted compared to vanilla this was a bit to major of a change, what has been done to correct this is add NEW culture
Whenever a great person, such as a great artist or prophet is born in any of YOUR cities, a window will popup, showing you a picture and a quote from the great person. Also, when all unique names are
Just as the mod title says, this is not just another game clock mod. It is much, much more. This mod provides you the flexibility to most if not all of its different features. There are 12 main
Introducing Dale’s Combat Mod v1.03! Bombard your enemy units, improvements and cities using ranged bombardment, rain terror on the cities and units of your enemies with your cruise missiles and
This mod changes the behavior of the PrereqBonuses tag and adds the PrereqOrBonuses tag that retains the original behavior of the PrereqBonuses tag. Any bonuses added in between the PrereqBonuses
This mod might be useful to most of you Warlords fans out there. In short this mod slows down the pace of the game, techs come slower to you. You can play around more with units that you have
Mod is designed only for Warlords Expansion. This new mod gives the ability to airborne units to gain experience points. This is something that was missing in the game. Words from the
This version of Mad Nukes mod is only for Warlords. The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game
Warlords Expansion variant of the M.A.D. Nukes Mod. [quote]The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game
A Warlords version of the Route Pillage Mod. [quote]With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to